Dd arms and equipment guide 3.5 pdf free download






















Rules for vehicle combat on land, sea, and air. Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency. Dodaj go jako pierwszy! Inne foldery z plikami do pobrania. Inne pliki do pobrania z tego chomika. Complete Champion. Complete Warrior. Complete Divine. It is full of new and updated material, some of it reprinted or adapted from Dragon articles, and doesn't try to recap everything that's been printed before.

Good Advice. Interesting, I find the advice just as valuable as the new gear. There's wisdom and support for running low-magic or no-magic and low-tech campaigns. There's descriptions of how weapons, armor, and technology evolved. There's a brief treatise on trade goods and economic systems, including rules for what happens in a time of desperate need vs. There's extensive advice on vehicle use within a fight, focusing on how they're made, steered and damaged. Information about hiring guilds, mercenaries and hirelings is substantial, and a list of new commands for pets adds some useful variation to their role in a fight.

The result is a book that's as smart as it is useful. I find myself reading it as much for the game design insight as for the creative magic items and mounts, and that's something of a surprise and a triumph in a rules niche that's known for being dry and fairly straightforward. I wonder if that's not something of a caution as well.

By its nature, the supplement splits its attention between surprising and effective new high fantasy ideas such as the aforementioned use of a purple worm mount and cyst saddle and rather low-powered and gritty objects, such as new gear that gives a small bonus when adventuring.

Finding the right thematic tone here is hard, and I think the authors worked hard to stay consistent throughout. Source of Inspiration. You can tell a worthwhile sourcebook when you read it and immediately have multiple good adventure ideas.

The Arms and Equipment Guide falls into this category, and then some. This isn't a book that every player in the group needs, but it's one that the DM will want to have and share; there are too many good ideas contained within to do otherwise. About the Creators. Eric Cagle is a game designer who has worked for Wizards of the Coast and has been a frequent contributor to Dragon magazine. Jesse Decker is an author, designer and editor who is currently director of of Organized Play at Wizards.

Jeff Quick describes himself as the most experienced guy you've never heard of in the gaming industry, having worked for Wizards, WizKids, AEG, Paizo, and others. James Wyatt is an award-winning game designer and a former United Methodist minister, and is one of the designers of the Eberron Campaign Setting.

Please feel free to mail corrections, comments, and additions to kevin. Customers Who Bought this Title also Purchased. Reviews 3. Please log in to add or reply to comments. Nick S. Arms and Equipment provides relatively little that the core rule book does not. Panagiotis K. Vast information for basic weapon types. Good work with pictures of the weapon described, wich is basically what i was looking for.

The add on ab [ Its cost increases at the same rate. These unusually sized weapons increases by the same amount, so a Large throwing have different characteristics, including damage, axe would cost 18 gp. To determine category decrease, so a Tiny throwing axe would cost the damage a larger or smaller weapon deals, first only 6 gp. A longsword normally Medium-size and ranged weapons have correspondingly longer or commonly used by Medium-size beings suited for a shorter range increments.

Weapon Descriptions For example, Huge longbows, such as those wielded The weapons found on Table 1—4: Weapons are by ogre mages, have a range increment of feet. The target can the reach of their potential wielders certainly use a full-round action to attempt to extinguish the changes. However, weapons that normally have a flames before taking this damage.

It takes a successful reach of greater than 5 feet have different reaches Reflex saving throw DC 15 to extinguish the flames. Submerging such as by leaping into a lake its reach by 5 feet for each size category it increases. A or magically extinguishing the flames automatically Huge guisarme has a reach of 15 feet, for example, kills the flames. Arrow, Blunt: These arrows have wooden tips spe- Designing smaller versions of reach weapons cially crafted to deal subdual damage instead of nor- quickly makes reach irrelevant.

A reach of 5 feet is mal damage. Elven fletchers craft the arrows to make calls that will be recognized as signals by the elves of the community. Many are of the sound comes from a bird or another source. The Asian origin in the real world, but in your game, they intricate carving on the arrow shafts makes them can come from anywhere. The weapon must be light, so a Battlepick, Gnome: A gnome battlepick is crafted Small monk must use Tiny versions of these weapons and weighted to be used by creatures of Small size.

A monk can also use her more favorable unarmed Bladed Gauntlet: Unlike with a standard gauntlet, base attack bonus and number of attacks per round an attack with a bladed gauntlet is not considered an with the three-section staff, provided she takes the unarmed attack.

The bladed gauntlet has two blades Exotic Weapon Proficiency feat for the weapon due that extend from the back of the wrist following the to its Large size. Small monks must use a Medium- line of the forearm. The cost and weight are for a size version of the three-section staff. Ammunition and Weapon Proficiencies: Bolas, Two-Ball: A set of two-ball bolas consists of Ammunition for ranged weapons requires no particu- two heavy wooden spheres connected by lengths of lar proficiency to use, although the weapons that cord.

It is a ranged weapon used to trip an opponent. If you hit, your 5 item in the Ammunition category on Table 1—4: opponent must succeed on a Dexterity or Strength Weapons and the descriptive text below. Piercing Ward cestus 1 10 gp Special 1 Special 1 — 4 lb. Slashing Bolas can only trip Medium-size or smaller targets. If you are tripped during your own Your opponent cannot trip you when you make a trip trip attempt, you can opt to drop the chain-and- attack with a set of two-ball bolas.

Bolt, Tumbling: A tumbling bolt resembles a stan- Chakram: The chakram is a throwing disk or dard crossbow bolt except for a few minuscule holes quoit about 1 foot in diameter, with a sharpened and vents along the shaft. A channel allows air to pass outer rim. The wearer can cast spells normally while Calculus, Gnome: This oversized sling is made to wearing the bracer and cannot be disarmed. Many fire flasks filled with liquid. Common ammunition claw bracers are enhanced as magic weapons.

Loading a great crossbow is a full-round action that Chain-and-Dagger: When wielding the chain-and- provokes an attack of opportunity. With training, 6 ing the roll to keep from being disarmed yourself, if a Large creature can shoot, but not load, a great cross- you fail to disarm your foe. You can also use this bow with one hand at a —4 penalty. Bludgeoning Calculus, gnome 1 50 gp — — 50 ft. Their effective range is can be used as a normal longbow by anyone proficient extremely short, and they deal little damage, but they in that weapon.

Characters with Exotic Weapon Profi- are highly useful when taking an opponent by sur- ciency elven double bow can use the bow to fire two prise. You can fire up to three fukimi-bari per attack arrows at once.

Nocking an arrow on the second string all at the same target. Once the wielder Do not apply your Strength modifier to damage has taken an action to load the second string, his next with fukimi-bari. They are too small to carry the extra attack is a double shot that launches both arrows force that a strong character usually imparts to a simultaneously at the same target.

The wielder makes thrown weapon. The cost and weight are for a single one attack roll at a —2 penalty to determine whether or fukimi-bari. If the attack is suc- Fullblade: A fullblade is 18 inches longer than a cessful, both arrows deal normal damage. If the attack greatsword and is too large for a Medium-size crea- is a critical hit, only one arrow deals extra damage, and ture to use with two hands without special training; extra sneak attack damage is applied only once. Medium-size creatures Duom: The duom is a longspear with a standard cannot use a fullblade one-handed at all.

The weapon has hand, but it would be assessed the standard —4 non- reach, allowing you to strike opponents 10 feet away proficiency penalty on its attack rolls; Large creatures with it. Those proficient with the duom can also can use the fullblade in two hands as a martial attack adjacent foes with the reversed heads using a weapon.

A fullblade is the first opponent. If where a circular orifice is visible. This ridge of metal the harpooned creature attempts to cast a spell, it hides a spring-loaded mechanism that can expel a must succeed on a Concentration check DC 15 or bolt with great force, akin to a miniscule crossbow. You load the gauntlet by inserting a bolt in the hole The harpooned creature can pull the harpoon from and pulling back a hidden lever.

Loading the spring- its wound if it has two free hands and it takes a full- loaded gauntlet is a move-equivalent action that round action to do so, but it deals damage to itself provokes an attack of opportunity.

You fire the equal to the initial damage the harpoon dealt. For spring-loaded gauntlet by sighting down your arm, example, if you hit with a harpoon and deal 8 points then flip your hand back so that your palm faces your of damage, the target takes another 8 points of opponent—this motion fires the gauntlet.

The cost damage when it removes the harpoon. A character and weight are for a single gauntlet. The Ambidexterity feat lets intended for ranged attacks resembles a standard someone avoid the —4 off-hand penalty. You can loop a throwing string around the secret reservoir of quicksilver also called mercury shaft the other end is tied to your finger.

The string by alchemists that runs along the interior of the imparts spin to the javelin upon release, improving blade in a slender channel. Looping a string around haft, but when swung, the heavy liquid flows out the javelin is a move-equivalent action that provokes into the blade, making it heavier. In nonproficient an attack of opportunity. Tying a casting string hands, this shifting mass penalizes the wielder by an around your finger is a full-round action that pro- additional —3 penalty on attack rolls, beyond the vokes an attack of opportunity, but the same string is normal —4 nonproficiency penalty for using an reused for multiple javelins.

The javelin can be exotic weapon untrained. A stout damage, range, and threat range are those of a stan- shaft holds a flail on one end and a longsword on the dard javelin. If used in melee, treat the spinning other. You can fight with it as if fighting with two javelin as a standard javelin. If you are tripped were using a one-handed weapon and a light weapon.

Lucerne Hammer: This polearm resembles a Harpoon: The harpoon is a broad-bladed spear pick on a pole and is designed to puncture heavy forged with barbs. The shaft of the harpoon has a armor. Though designed for hunting whales and drical head at each end, this is a double weapon.

The harpooned crea- as a double weapon. The scimitar are used most effectively when spinning and advantage of the unusual blade arrangement is that twirling with the weapon.

Despite its size, the weapon you can make one additional attack of opportunity benefits more from quick, precise movement than during the round. The double scimitar is a double Maul: The maul is simply a two-handed war- weapon. You can fight with it as if fighting with two hammer of enormous size. Dwarves favor it. Skiprock, Halfling: These polished, perfectly A monk using a sai can strike with her unarmed base weighted stones are prized by halflings, for if thrown attack bonus, including her more favorable attacks per well enough, they ricochet off one target to strike a round, along with other applicable modifiers.

You can use a sapara to make trip attacks cent to the original target within 5 feet. The thrower with its hooklike blade. If you are tripped during immediately makes a second attack roll for the skip- your own trip attempt, you can drop the sapara to rock against the new target, with an attack bonus avoid being tripped. For someone proficient Triple Dagger: This weapon is used in the off hand in its use, the stump knife becomes an extension of as a means to disarm an opponent—you hold it as you his body.

When using a threat range is doubled 17— The triple her more favorable number of attacks per round, dagger could also be used as a normal dagger, if along with other applicable modifiers. In fact, the vanes of the fan are crafted from steel, and A monk using a three-section staff for which she the tips are needle-sharp. The three-section foe during the first round of combat. Ward Cestus: This is a stout leather gauntlet with Throwing Iron: These weapons have complex blades a well-forged metal weight sewn into it over the with two or more edged or pointed protrusions.

Unlike knuckles. A strike with a ward cestus is considered an most hurled weapons, throwing irons are as often unarmed attack. If you take a Total Defense action, thrown along a horizontal plane as along a vertical one. Your opponent cannot disarm you of wielded like brass knuckles.

Your opponent cannot a ward cestus. The cost and weight are for a single use a disarm action to disarm you of tiger claws. An ward cestus. Whip, Mighty: A character who takes the Exotic A monk using tiger claws can strike with her Weapon Proficiency whip feat is also proficient in unarmed base attack bonus, including her more the mighty whip. A mighty whip is made with espe- favorable number of attacks per round, along with cially heavy material that allows a strong wielder to other applicable modifiers.

The cost and weight are take advantage of an above-average Strength score. The mighty whip allows you to add your Strength A slightly different version, the nekode, is both a bonus to its subdual damage, up to the maximum weapon and a climbing tool. Using a pair of nekodes bonus indicated.

Slashing 1 See weapon entry for special rules. If you are tripped during your own trip Weapon Equivalents attempt, you can drop the whip dagger to avoid A claymore is a zweihander is a no-dachi—a great- being tripped. We could have filled this book with fail to disarm your opponent. The simple tage of an above-average Strength score. First, what niche would the gladius fill? It might want to limit access to certain weapons. Perhaps the barbarians of the frigid good for a weapon that size.

Oriental Adventures, example, plains-dwelling tribes or Aztec-like for example, has only three new martial weapons. Bronze Age societies resemble the king- The wakizashi is simply a masterwork short sword doms and empires of the classical era, and may be like the drusus, the nagamaki is statistically close to particularly useful for describing cultures that wor- the guisarme, but lighter, less expensive, and lack- ship the Olympian or Pharaonic pantheons pre- ing both reach and trip capability, and the naginata sented in Deities and Demigods.

These cultures have is almost identical to the glaive. Does this mean that jungle tribes or bone weapons. Their attack and damage penalty is are frequently encountered wielding fine steel dag- only —1 rather than —2. Bronze has a hardness of 9 gers? Of course not. Stone Age weapons are generally and 20 hit points per inch of thickness. Extraplanar weapon- 12 of 1. Bone has a hardness of 6 and 10 hit points per smiths use certain minerals from these planes, partic- inch of thickness. Stone has a hardness of 8 and 15 ularly the Outer Planes, to make weapons with hit points per inch of thickness.

U : Uncommon in this time period. The drusus is a masterwork gladius short sword. Like adamantine, into steel, can be used to create weapons of amazing mithral, and darkwood, these materials bestow spe- sharpness. This bonus does not stack magical in nature and thus do not go away in an with any other enhancement bonus. Thus, a green antimagic field, for example.

In an area where magic run through the rock. Elves and druids locked deep in primeval bonus on both attack and damage rolls from a com- forests, for example, find refined metal a rare com- bination of masterwork and the green steel. Though modity. Surrounded by plants and magic, however, green steel is a common component of keen weapons some elven smiths craft wonders out of their every- produced in the Lower Planes, it grants no other spe- day environment.

Armor Descriptions Baatorian green steel has a hardness of 12 and 30 Bark: This armor is carefully crafted from the tough hit points per inch of thickness. Strips of bark are layered eral is unique to the steep mountains of the Bleak together over a quilted layer of felt or hide.

Bark armor Eternity of Gehenna, where it is occasionally is more flexible than wooden armor but does not pro- mined by neutral evil fiends called yugoloths and vide as much protection. Druids can wear bark armor other creatures on that forbidding plane. It forges without losing access to their spells and class fea- poorly, making weapons that appear pocked and tures.

Bark armor includes arm, leg, chest, and back pitted and have a —1 attack and damage penalty. However, morghuth-iron is extremely toxic, rap- Bondleaf Wrap: Bondleaf wraps are idly poisoning the blood. A slashing or piercing each crafted from a single enormous leaf weapon made of Gehennan morghuth-iron is naturally poisonous. The weapon delivers its found poison Fortitude save DC 12 with each successful on magi- attack.

The initial damage is 1 point of temporary cal trees. A Dexterity; the secondary damage is bondleaf wrap 1d4 points of temporary Dex- is inactive until terity. The market price worn for 24 hours. Afterward, iron has a hardness of 9 as a standard action, you can com- and 20 hit points per mand it to wrap around your body. Bone: Bone armor is a cloth or leather coat reinforced with strips of bone, often cut from animals used for food.

The armor covers the torso but leaves the limbs free for better mobility. Brigandine: Brigandine armor consists of a coat of leather plates, each plate consist- ing of leather with a strip of steel inside Solanian Truesteel: Mined on the fourth layer of it.

It is essentially a light form of splint mail. The confers any bonus to Armor Class. With a command word, you can detach the beetle. The beetle cannot be ordered to Handbook. Many use unusual raw materials, because attack, but it defends itself if attacked.

You can wear Deflect Arrows Ex : When detached from its dastana with padded, leather, or chain shirt armor. Dendritic: Dwarf armorsmiths grow dendritic Vermin Traits: Immune to all mind-influencing armor from seed crystals deep underground; dendritic effects; darkvision 60 ft. Each suit of den- dritic armor is tailored for a specific wearer. This superb Coral: Commonly worn by warriors of seafaring armor is socketed rather than riveted together, leaving races, such as merfolk and tritons, coral armor is not almost no gaps or chinks.

It protects better than full so much created as grown. Exotic and rare corals are plate armor, but is also heavier and more cumbersome. Someone wearing coral armor that was not off, and regrows itself to its original shape. Coral armor covers only the top half of the circumstance bonus on skill checks from the fine wearer—breastplate and bracers. Swim speed is trail of crystals left behind. To remove dendritic reduced by 10 feet when wearing coral armor.

How- armor, you must break your way out by succeeding at ever, because of its design, coral armor effectively a Strength check DC As long as you leave at least weighs 10 pounds less in water. Lamellar: Similar to splint and brigandine armor, Cord: Fibers of hemp or other natural material lamellar lies between the two in protective value. It 15 woven and knotted into a thick, tough fabric are the consists of small, overlapping plates of metal sewn basis for cord armor.

The armor forms a complete together or stitched to a backing of leather or cloth. You put on a wreathlike choker before going to attempt to influence a creature with scent, but moon- sleep. Overnight, a tight but flexible bodysuit of ivy ivy pheromones do not affect constructs or undead. When you awaken, you are wear- Quick-Escape: Ingeniously crafted, this armor ing a tough, fibrous light armor.

Removing the choker uses special buckles, straps, and releases so it can be causes the moon-ivy armor to wither in 5 rounds. It is a favorite of wealthy For an additional gp, one of the following types sailors and adventurers who anticipate going near of ivy can be grafted into the armor. Poison Ivy: The ivy exudes a poisonous resin. Once As a standard action, the wearer pulls and twists on per day, if you succeed on a grapple check, your foe a special lock, located on the shield-side hip, which must make a Fortitude save DC If the defender causes the armor to fall away.

Each lock is unique in fails, he takes initial and secondary damage of 1d3 operation, making it difficult for anyone other than points of temporary Constitution. This poison never the owner to undo, especially in the middle of battle. A affects the wearer.

Disable Device check DC 30 is required for someone Explosive Spores: The ivy is laced with noxious, other than the wearer to release the armor in combat. Each day, the ivy grows 1d3 spore If the Disable Device attempt is made while the wearer pods, to a maximum of ten pods. Whenever you are is not in combat a rogue sneaking up on a sleeping struck in combat with a bludgeoning attack, one of guard, for example , then the DC is reduced to Anyone in that 5-foot square must suc- the creation of the armor, which must be of master- ceed on a Fortitude save DC 14 or be nauseated for work quality.

It takes twice as long as normal to put 1d6 rounds. It is a cheap and Brigandine or 4 minutes 1 1 minute 1 minute effective protection, popular among town guards. Druids can wear shell armor without 1 If you have some help, cut this time in half. A single losing access to their spells or class features.

When trig- 2 You must have help to don this armor. Without help, gered, four blades pop out from the edges of the shield, you can only don it hastily. When the blades are activated, the stiletto shield counts as a spiked shield in all respects. Dwarven stone armor is very paign might be restricted to certain cultures, depend- heavy and more ornamental than practical; conse- ing on the level of technology quently it is the dress uniform for available to those cultures.

Tightly woven reeds same technological eras as cover the entire body, offer- Table 1—6: Weapons, Tech- ing slightly more protection nology, and Culture to show than normal clothes, al- what forms of armor might be though the wicker is bulky common in such cultures.

If and loud. Wood: Similar to bone Bronze armor, wood armor is cloth Breastplate While weapons tend to have a com- or leather reinforced with mon form and vary only in their material strips of wood. It is not malleable enough to be Splint mail — — — U worked into chainmail or scale mail; only a breast- Studded leather — C C C plate, shield, or any form of heavy armor can be made Wicker C — — — from Astral driftmetal. A suit of driftmetal armor Wood C — — — weighs 5 pounds more than the same armor made of C: Common in this time period U: Uncommon in this time period steel, but the other statistics of the armor maximum —: Not usually found in this time period Dexterity bonus, armor check penalty, spell failure chance are unchanged.

Historically, only a few exceptions to this rule Astral driftmetal has a hardness of 12 and 30 hit exist, and they are all made of bronze. A small bronze to work. Armor and shields made from blended shield has 7 hit points, and a large bronze shield has quartz weigh twice as much as normal and incur the 14 hit points.

The DC of relevant Bronze Breastplate: While the relative softness Craft checks involving blended quartz increases by 5. It is also popular parade dress. There is therefore no need Bronzewood: This exceptionally hard wood is to provide equivalents for most forms of armor— useful for making both armor and weapons. Although dense hundreds of variant names for these armors.

Early made from bronzewood rather than metal. The term armor made of metal. The armor check penalty from expanded to include the three most common kinds bronzewood armor and shields does not affect Hide 18 of Roman metal armor: lorica segmentata banded checks made in woodland environments. Penalty Adj. Failure 30 ft.

Although bronzewood can replace they can work choice bits of dragonhide into armor, metal in most weapons, chain weapons such as the armorsmiths can make one suit of banded mail for a spiked chain cannot be made from it.

Chitin: Difficult to work and dangerous to obtain, Chitin has a hardness of 5 and 10 hit points per the exoskeletons of massive insects are still used to inch of thickness.

Although chitin can replace metal in most Darkleaf, Elven: Similar to elven leafweave armor items, chain weapons such as the spiked chain see below , elven darkleaf armor is made of carefully cannot be made from chitin, nor can chainmail armor cured and beautifully carved pieces of darkwood see or chain shirts. The arcane spell failure chance reduced by 2.

Naturally, other limitations for example, whether a barbarian entropium improves only armors made primarily of can use his fast movement ability. If made of elven metal, including chain shirts, all medium armors darkleaf, heavy armor is treated as medium, medium except hide, all heavy armors, and steel shields. Only armors generally made of metal per inch of thickness. It tough and flexible as leather, with considerably less has a strong affinity to water, so those traveling in or weight and encumbrance.

Such suits are made in over large bodies of water value it greatly. Armors that Armor and shields made from elukian clay have their are generally constructed of metal cannot be dupli- armor check penalty increased by 1. Once formed, an item made from elukian clay takes Creating elven leafweave armor requires a success- three days to harden. Items used before the hardening ful Alchemy check DC 25 in addition to the normal is complete are easily ruined; such items have 0 hard- Craft armorsmithing checks.

Naturally resistant to div- Shaping elukian clay into armor requires the Craft ination magic, items made from urdrukar are greatly sculpture skill. Urdrukar is Entropium: Githzerai armorsmiths in the Ever- heavier and harder to work with than most other Changing Chaos of Limbo have found a way to alloy metals: Armor made from it tends to be somewhat ordinary iron with some of the shifting chaos-stuff of clumsier, making gestures more difficult.

The resulting metal, called entro- Urdrukar has a hardness of 15 and 30 hit points per pium, is heavier than iron but can be used to make inch of thickness. Metal items made from urdrukar effective armor. A suit of entropium armor actually cost an additional gp per pound.

Light entropium metal is found only in the deep mines of Nidavellir in armor is considered medium and weighs 2 pounds the Heroic Domains of Ysgard. It is not suitable for more than normal, medium armor is heavy and making an entire suit of armor, but small sections of weighs 5 pounds more than normal, and heavy armor heartwire mail can be incorporated into chain shirts, is simply more so, weighing 10 pounds more than chainmail, or heavy armor to reinforce vital areas.

This normal. Bolt cutters cannot be used effectively as a Gear weapon other than as a clumsy club. Book, False: This is a large, well- Behind the Curtain: Items with made tome with a hollowed-out middle Here are additional items that adventurers might find section. It comes with a clasp and very Circumstance Bonuses Items in this chapter that useful.

For in- points of items, see Attack an Object in Chapter 8 of waterproof and allowing it to float. When Animal Call: Crafted out of bone, metal, or wood, water, hops, and other ingredients are added, it creates these special whistles are designed to mimic a spe- a thin beer in only a week. The taste is dreadful, but cific animal voice—usually game animals and birds.

Calls 10 see Alcohol and Intoxication, later in this chapter. It has a latch, but strips, this kit is indispensable in keeping armor in any lock must be purchased separately. The table below top form. Cage Size Large Med. Small Tiny Dim. By clicking a small switch, the ratchet prevents Small 0 0 1 2 4 10 30 Tiny 0 0 0 1 2 10 15 movement either up or down the rope.

You can also slide down a rope with this device, difficulty, unless the cage is designed with narrower bars. It requires a successful Strength Check Candelabra: Candelabras are designed to hold DC 15 to hold on when performing this maneuver. It is used to display while sixteen candles illuminate a foot radius. The price given is for a simple of these large wooden molds. A single mold can form banner made from cotton and cheaper materials— eight tapers, two pillar candles, or twelve votive the fancier the banner, the higher the cost.

The mold does not come with wax. Candle, Insectbane: This heavily scented candle Barbed Wire: This is a roll of barbed steel wire smells pleasant to humans and humanoids but is designed to keep things in or out. A creature trying to repellent to insects. Nonmonstrous vermin will not cross barbed wire must make a successful Reflex save approach within a 5-foot radius of a burning candle.

DC 10 or take 1d3 points of damage and be tripped. A It burns for 1 hour. Crane, Portable: This small crane can be broken A handler who does not have gloves needs to succeed down into several parts for easy transportation.

It on a Dexterity check DC 5 each round or take 1d2 must be assembled and bolted into place to be used points of damage. Building a barbed wire obstacle effectively. Teepee 60 gp lb. Armor maintenance 1 gp 1 lb. Cover may have. A large part of the book focuses on magical weapons. We use cookies to ensure that you have the best experience on our website. Wonder how this unique item ended up online?

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